Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
This commit is contained in:
parent
973a615d40
commit
49f970d5bd
33 changed files with 1337 additions and 401 deletions
|
@ -51,10 +51,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void Depbar(EmitterContext context) { }
|
||||
public static void Cal(EmitterContext context)
|
||||
{
|
||||
OpCodeBranch op = (OpCodeBranch)context.CurrOp;
|
||||
|
||||
context.Call(context.GetFunctionId(op.GetAbsoluteAddress()), false);
|
||||
}
|
||||
|
||||
public static void Depbar(EmitterContext context)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Exit(EmitterContext context)
|
||||
{
|
||||
if (context.IsNonMain)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid exit on non-main function.");
|
||||
return;
|
||||
}
|
||||
|
||||
OpCodeExit op = (OpCodeExit)context.CurrOp;
|
||||
|
||||
// TODO: Figure out how this is supposed to work in the
|
||||
|
@ -70,13 +85,27 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Discard();
|
||||
}
|
||||
|
||||
public static void Nop(EmitterContext context) { }
|
||||
public static void Nop(EmitterContext context)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Pbk(EmitterContext context)
|
||||
{
|
||||
EmitPbkOrSsy(context);
|
||||
}
|
||||
|
||||
public static void Ret(EmitterContext context)
|
||||
{
|
||||
if (context.IsNonMain)
|
||||
{
|
||||
context.Return();
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid return on main function.");
|
||||
}
|
||||
}
|
||||
|
||||
public static void Ssy(EmitterContext context)
|
||||
{
|
||||
EmitPbkOrSsy(context);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue