Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1337 additions and 401 deletions

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@ -51,10 +51,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
public static void Depbar(EmitterContext context) { }
public static void Cal(EmitterContext context)
{
OpCodeBranch op = (OpCodeBranch)context.CurrOp;
context.Call(context.GetFunctionId(op.GetAbsoluteAddress()), false);
}
public static void Depbar(EmitterContext context)
{
}
public static void Exit(EmitterContext context)
{
if (context.IsNonMain)
{
context.Config.GpuAccessor.Log("Invalid exit on non-main function.");
return;
}
OpCodeExit op = (OpCodeExit)context.CurrOp;
// TODO: Figure out how this is supposed to work in the
@ -70,13 +85,27 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Discard();
}
public static void Nop(EmitterContext context) { }
public static void Nop(EmitterContext context)
{
}
public static void Pbk(EmitterContext context)
{
EmitPbkOrSsy(context);
}
public static void Ret(EmitterContext context)
{
if (context.IsNonMain)
{
context.Return();
}
else
{
context.Config.GpuAccessor.Log("Invalid return on main function.");
}
}
public static void Ssy(EmitterContext context)
{
EmitPbkOrSsy(context);