Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
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33 changed files with 1337 additions and 401 deletions

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@ -14,24 +14,35 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public int SourcesCount => _sources.Length;
public AstOperation(Instruction inst, params IAstNode[] sources)
public AstOperation(Instruction inst, IAstNode[] sources, int sourcesCount)
{
Inst = inst;
_sources = sources;
foreach (IAstNode source in sources)
for (int index = 0; index < sources.Length; index++)
{
AddUse(source, this);
if (index < sourcesCount)
{
AddUse(sources[index], this);
}
else
{
AddDef(sources[index], this);
}
}
Index = 0;
}
public AstOperation(Instruction inst, int index, params IAstNode[] sources) : this(inst, sources)
public AstOperation(Instruction inst, int index, IAstNode[] sources, int sourcesCount) : this(inst, sources, sourcesCount)
{
Index = index;
}
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, sources, sources.Length)
{
}
public IAstNode GetSource(int index)
{
return _sources[index];