Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1337 additions and 401 deletions

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@ -49,6 +49,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
Add(Instruction.Call, VariableType.Scalar);
Add(Instruction.Ceiling, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
@ -151,6 +152,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
return VariableType.F32;
}
else if (inst == Instruction.Call)
{
return VariableType.S32;
}
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].SrcTypes[index], inst);
}