Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
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33 changed files with 1337 additions and 401 deletions
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@ -13,16 +13,18 @@ namespace Ryujinx.Graphics.Shader.Translation
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public ShaderConfig Config { get; }
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private List<Operation> _operations;
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public bool IsNonMain { get; }
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private Dictionary<ulong, Operand> _labels;
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private readonly IReadOnlyDictionary<ulong, int> _funcs;
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private readonly List<Operation> _operations;
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private readonly Dictionary<ulong, Operand> _labels;
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public EmitterContext(ShaderConfig config)
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public EmitterContext(ShaderConfig config, bool isNonMain, IReadOnlyDictionary<ulong, int> funcs)
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{
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Config = config;
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IsNonMain = isNonMain;
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_funcs = funcs;
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_operations = new List<Operation>();
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_labels = new Dictionary<ulong, Operand>();
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}
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@ -71,6 +73,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return label;
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}
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public int GetFunctionId(ulong address)
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{
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return _funcs[address];
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}
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public void PrepareForReturn()
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{
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if (Config.Stage == ShaderStage.Fragment)
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