Refactoring result codes (#731)

* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
This commit is contained in:
Ac_K 2019-07-14 21:04:38 +02:00 committed by gdkchan
parent 4926f6523d
commit 4ad3936afd
147 changed files with 1413 additions and 1477 deletions

View file

@ -7,19 +7,19 @@ namespace Ryujinx.HLE.HOS.Services.Aud
[Command(0)]
// Initialize(bytes<8, 4>, u32, handle<copy>) -> object<nn::codec::detail::IHardwareOpusDecoder>
public long Initialize(ServiceCtx context)
public ResultCode Initialize(ServiceCtx context)
{
int sampleRate = context.RequestData.ReadInt32();
int channelsCount = context.RequestData.ReadInt32();
MakeObject(context, new IHardwareOpusDecoder(sampleRate, channelsCount));
return 0;
return ResultCode.Success;
}
[Command(1)]
// GetWorkBufferSize(bytes<8, 4>) -> u32
public long GetWorkBufferSize(ServiceCtx context)
public ResultCode GetWorkBufferSize(ServiceCtx context)
{
// Note: The sample rate is ignored because it is fixed to 48KHz.
int sampleRate = context.RequestData.ReadInt32();
@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud
context.ResponseData.Write(GetOpusDecoderSize(channelsCount));
return 0;
return ResultCode.Success;
}
private static int GetOpusDecoderSize(int channelsCount)