Refactoring result codes (#731)
* refactoring result codes - Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one. - Add sub-enum by services when it's needed. - Remove some empty line. - Recast all service calls to ResultCode. - Remove some unneeded static declaration. - Delete unused `NvHelper` class. * NvResult is back * Fix
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147 changed files with 1413 additions and 1477 deletions
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@ -15,7 +15,7 @@ namespace Ryujinx.HLE.HOS.Services.Spl
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[Command(0)]
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// GetRandomBytes() -> buffer<unknown, 6>
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public long GetRandomBytes(ServiceCtx context)
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public ResultCode GetRandomBytes(ServiceCtx context)
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{
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byte[] randomBytes = new byte[context.Request.ReceiveBuff[0].Size];
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@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Services.Spl
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context.Memory.WriteBytes(context.Request.ReceiveBuff[0].Position, randomBytes);
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return 0;
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return ResultCode.Success;
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}
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public void Dispose()
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