Refactoring result codes (#731)
* refactoring result codes - Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one. - Add sub-enum by services when it's needed. - Remove some empty line. - Recast all service calls to ResultCode. - Remove some unneeded static declaration. - Delete unused `NvHelper` class. * NvResult is back * Fix
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147 changed files with 1413 additions and 1477 deletions
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@ -13,25 +13,25 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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[Command(2205)]
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// SetLayerZ(u64, u64)
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public static long SetLayerZ(ServiceCtx context)
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public ResultCode SetLayerZ(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi);
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return 0;
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return ResultCode.Success;
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}
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[Command(2207)]
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// SetLayerVisibility(b8, u64)
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public static long SetLayerVisibility(ServiceCtx context)
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public ResultCode SetLayerVisibility(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi);
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return 0;
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return ResultCode.Success;
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}
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[Command(2312)] // 1.0.0-6.2.0
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// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
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public static long CreateStrayLayer(ServiceCtx context)
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public ResultCode CreateStrayLayer(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi);
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@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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[Command(3200)]
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// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
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public static long GetDisplayMode(ServiceCtx context)
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public ResultCode GetDisplayMode(ServiceCtx context)
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{
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// TODO: De-hardcode resolution.
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context.ResponseData.Write(1280);
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@ -48,7 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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context.ResponseData.Write(60.0f);
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context.ResponseData.Write(0);
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return 0;
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return ResultCode.Success;
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}
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}
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}
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