Refactoring result codes (#731)

* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
This commit is contained in:
Ac_K 2019-07-14 21:04:38 +02:00 committed by gdkchan
parent 4926f6523d
commit 4ad3936afd
147 changed files with 1413 additions and 1477 deletions

View file

@ -13,25 +13,25 @@ namespace Ryujinx.HLE.HOS.Services.Vi
[Command(2205)]
// SetLayerZ(u64, u64)
public static long SetLayerZ(ServiceCtx context)
public ResultCode SetLayerZ(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return 0;
return ResultCode.Success;
}
[Command(2207)]
// SetLayerVisibility(b8, u64)
public static long SetLayerVisibility(ServiceCtx context)
public ResultCode SetLayerVisibility(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return 0;
return ResultCode.Success;
}
[Command(2312)] // 1.0.0-6.2.0
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public static long CreateStrayLayer(ServiceCtx context)
public ResultCode CreateStrayLayer(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
[Command(3200)]
// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
public static long GetDisplayMode(ServiceCtx context)
public ResultCode GetDisplayMode(ServiceCtx context)
{
// TODO: De-hardcode resolution.
context.ResponseData.Write(1280);
@ -48,7 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
context.ResponseData.Write(60.0f);
context.ResponseData.Write(0);
return 0;
return ResultCode.Success;
}
}
}