Convert Quads to Triangles in Vulkan (#3715)

* Add Index Buffer conversion for quads to Vulkan

Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.

* Fix some issues

* End render pass before conversion

* Resume transform feedback after we ensure we're in a pass.

* Always generate UInt32 type indices for topology conversion

* No it's not.

* Remove unused code

* Rely on TopologyRemap to convert quads to tris.

* Remove double newline

* Ensure render pass ends before stride or I8 conversion
This commit is contained in:
riperiperi 2022-09-20 22:38:48 +01:00 committed by GitHub
parent da75a9a6ea
commit 4c0eb91d7e
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 503 additions and 65 deletions

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@ -1,5 +1,4 @@
using Silk.NET.Vulkan;
using System;
using System;
namespace Ryujinx.Graphics.Vulkan
{
@ -9,38 +8,17 @@ namespace Ryujinx.Graphics.Vulkan
private readonly int _offset;
private readonly int _size;
private readonly IndexType _type;
private readonly Auto<DisposableBuffer> _buffer;
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size, IndexType type)
{
_buffer = buffer;
_offset = offset;
_size = size;
_type = type;
buffer?.IncrementReferenceCount();
}
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size)
{
_buffer = buffer;
_offset = offset;
_size = size;
_type = IndexType.Uint16;
buffer?.IncrementReferenceCount();
}
public void BindIndexBuffer(Vk api, CommandBufferScoped cbs)
{
if (_buffer != null)
{
api.CmdBindIndexBuffer(cbs.CommandBuffer, _buffer.Get(cbs, _offset, _size).Value, (ulong)_offset, _type);
}
}
public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding)
{
if (_buffer != null)