Convert Quads to Triangles in Vulkan (#3715)

* Add Index Buffer conversion for quads to Vulkan

Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.

* Fix some issues

* End render pass before conversion

* Resume transform feedback after we ensure we're in a pass.

* Always generate UInt32 type indices for topology conversion

* No it's not.

* Remove unused code

* Rely on TopologyRemap to convert quads to tris.

* Remove double newline

* Ensure render pass ends before stride or I8 conversion
This commit is contained in:
riperiperi 2022-09-20 22:38:48 +01:00 committed by GitHub
parent da75a9a6ea
commit 4c0eb91d7e
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 503 additions and 65 deletions

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@ -10,14 +10,25 @@ namespace Ryujinx.Graphics.Vulkan
struct I8ToI16CacheKey : ICacheKey
{
public I8ToI16CacheKey() { }
// Used to notify the pipeline that bindings have invalidated on dispose.
private readonly VulkanRenderer _gd;
private Auto<DisposableBuffer> _buffer;
public I8ToI16CacheKey(VulkanRenderer gd)
{
_gd = gd;
_buffer = null;
}
public bool KeyEqual(ICacheKey other)
{
return other is I8ToI16CacheKey;
}
public void Dispose() { }
public void Dispose()
{
_gd.PipelineInternal.DirtyIndexBuffer(_buffer);
}
}
struct AlignedVertexBufferCacheKey : ICacheKey
@ -55,6 +66,41 @@ namespace Ryujinx.Graphics.Vulkan
}
}
struct TopologyConversionCacheKey : ICacheKey
{
private IndexBufferPattern _pattern;
private int _indexSize;
// Used to notify the pipeline that bindings have invalidated on dispose.
private readonly VulkanRenderer _gd;
private Auto<DisposableBuffer> _buffer;
public TopologyConversionCacheKey(VulkanRenderer gd, IndexBufferPattern pattern, int indexSize)
{
_gd = gd;
_pattern = pattern;
_indexSize = indexSize;
_buffer = null;
}
public bool KeyEqual(ICacheKey other)
{
return other is TopologyConversionCacheKey entry &&
entry._pattern == _pattern &&
entry._indexSize == _indexSize;
}
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
_buffer = buffer;
}
public void Dispose()
{
_gd.PipelineInternal.DirtyIndexBuffer(_buffer);
}
}
struct CacheByRange<T> where T : IDisposable
{
private struct Entry