HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
parent
8198b99935
commit
4c2d9ff3ff
41 changed files with 1567 additions and 1322 deletions
|
@ -1208,10 +1208,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
|
||||
public void SetUIProgressHandlers(Switch emulationContext)
|
||||
{
|
||||
if (emulationContext.Application.DiskCacheLoadState != null)
|
||||
if (emulationContext.Processes.ActiveApplication.DiskCacheLoadState != null)
|
||||
{
|
||||
emulationContext.Application.DiskCacheLoadState.StateChanged -= ProgressHandler;
|
||||
emulationContext.Application.DiskCacheLoadState.StateChanged += ProgressHandler;
|
||||
emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged -= ProgressHandler;
|
||||
emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged += ProgressHandler;
|
||||
}
|
||||
|
||||
emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
|
||||
|
@ -1705,8 +1705,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
|
||||
if (string.IsNullOrWhiteSpace(titleName))
|
||||
{
|
||||
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, AppHost.Device.Application.TitleName);
|
||||
TitleName = AppHost.Device.Application.TitleName;
|
||||
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, AppHost.Device.Processes.ActiveApplication.Name);
|
||||
TitleName = AppHost.Device.Processes.ActiveApplication.Name;
|
||||
}
|
||||
|
||||
SwitchToRenderer(startFullscreen);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue