HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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@ -17,6 +17,7 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Ui.App.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -162,7 +163,7 @@ public class TitleUpdateViewModel : BaseModel
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try
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{
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(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, new PartitionFileSystem(file.AsStorage()), _titleId.ToString("x16"), 0);
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(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(_virtualFileSystem, new PartitionFileSystem(file.AsStorage()), _titleId.ToString("x16"), 0);
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if (controlNca != null && patchNca != null)
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{
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