HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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namespace Ryujinx.HLE.HOS.Services.Ns
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using LibHac.Common;
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using LibHac.Ns;
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namespace Ryujinx.HLE.HOS.Services.Ns
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{
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class IReadOnlyApplicationControlDataInterface : IpcService
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{
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ulong position = context.Request.ReceiveBuff[0].Position;
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byte[] nacpData = context.Device.Application.ControlData.ByteSpan.ToArray();
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ApplicationControlProperty nacp = context.Device.Processes.ActiveApplication.ApplicationControlProperties;
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context.Memory.Write(position, nacpData);
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context.Memory.Write(position, SpanHelpers.AsByteSpan(ref nacp).ToArray());
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return ResultCode.Success;
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}
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