HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.FsSystem;
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using LibHac.Tools.Fs;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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namespace Ryujinx.HLE.Loaders.Processes.Extensions
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{
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public static class PartitionFileSystemExtensions
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{
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internal static (bool, ProcessResult) TryLoad(this PartitionFileSystem partitionFileSystem, Switch device, string path, out string errorMessage)
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{
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errorMessage = null;
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// Load required NCAs.
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Nca mainNca = null;
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Nca patchNca = null;
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Nca controlNca = null;
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try
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{
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device.Configuration.VirtualFileSystem.ImportTickets(partitionFileSystem);
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// TODO: To support multi-games container, this should use CNMT NCA instead.
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foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.nca"))
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{
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Nca nca = partitionFileSystem.GetNca(device, fileEntry.FullPath);
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if (nca.GetProgramIndex() != device.Configuration.UserChannelPersistence.Index)
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{
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continue;
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}
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if (nca.IsPatch())
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{
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patchNca = nca;
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}
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else if (nca.IsProgram())
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{
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mainNca = nca;
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}
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else if (nca.IsControl())
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{
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controlNca = nca;
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}
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}
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ProcessLoaderHelper.RegisterProgramMapInfo(device, partitionFileSystem).ThrowIfFailure();
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}
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catch (Exception ex)
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{
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errorMessage = $"Unable to load: {ex.Message}";
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return (false, ProcessResult.Failed);
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}
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if (mainNca != null)
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{
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if (mainNca.Header.ContentType != NcaContentType.Program)
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{
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errorMessage = "Selected NCA file is not a \"Program\" NCA";
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return (false, ProcessResult.Failed);
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}
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// Load Update NCAs.
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Nca updatePatchNca = null;
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Nca updateControlNca = null;
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if (ulong.TryParse(mainNca.Header.TitleId.ToString("x16"), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdBase))
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{
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// Clear the program index part.
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titleIdBase &= ~0xFUL;
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// Load update information if exists.
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string titleUpdateMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleIdBase.ToString("x16"), "updates.json");
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if (File.Exists(titleUpdateMetadataPath))
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{
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string updatePath = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(titleUpdateMetadataPath).Selected;
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if (File.Exists(updatePath))
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{
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PartitionFileSystem updatePartitionFileSystem = new(new FileStream(updatePath, FileMode.Open, FileAccess.Read).AsStorage());
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device.Configuration.VirtualFileSystem.ImportTickets(updatePartitionFileSystem);
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// TODO: This should use CNMT NCA instead.
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foreach (DirectoryEntryEx fileEntry in updatePartitionFileSystem.EnumerateEntries("/", "*.nca"))
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{
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Nca nca = updatePartitionFileSystem.GetNca(device, fileEntry.FullPath);
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if (nca.GetProgramIndex() != device.Configuration.UserChannelPersistence.Index)
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{
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continue;
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}
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if ($"{nca.Header.TitleId.ToString("x16")[..^3]}000" != titleIdBase.ToString("x16"))
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{
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break;
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}
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if (nca.IsProgram())
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{
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updatePatchNca = nca;
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}
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else if (nca.IsControl())
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{
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updateControlNca = nca;
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}
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}
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}
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}
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}
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if (updatePatchNca != null)
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{
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patchNca = updatePatchNca;
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}
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if (updateControlNca != null)
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{
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controlNca = updateControlNca;
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}
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// Load contained DownloadableContents.
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// TODO: If we want to support multi-processes in future, we shouldn't clear AddOnContent data here.
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device.Configuration.ContentManager.ClearAocData();
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device.Configuration.ContentManager.AddAocData(partitionFileSystem, path, mainNca.Header.TitleId, device.Configuration.FsIntegrityCheckLevel);
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// Load DownloadableContents.
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string addOnContentMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "dlc.json");
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if (File.Exists(addOnContentMetadataPath))
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{
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List<DownloadableContentContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(addOnContentMetadataPath);
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foreach (DownloadableContentContainer downloadableContentContainer in dlcContainerList)
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{
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foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
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{
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if (File.Exists(downloadableContentContainer.ContainerPath) && downloadableContentNca.Enabled)
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{
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device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath);
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}
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else
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{
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Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {downloadableContentContainer.ContainerPath}. It may have been moved or renamed.");
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}
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}
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}
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}
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return (true, mainNca.Load(device, patchNca, controlNca));
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}
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errorMessage = "Unable to load: Could not find Main NCA";
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return (false, ProcessResult.Failed);
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}
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public static Nca GetNca(this IFileSystem fileSystem, Switch device, string path)
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{
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using var ncaFile = new UniqueRef<IFile>();
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fileSystem.OpenFile(ref ncaFile.Ref, path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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return new Nca(device.Configuration.VirtualFileSystem.KeySet, ncaFile.Release().AsStorage());
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}
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}
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}
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