Vulkan: Do not set storage flag for multisample textures if not supported (#5060)
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4 changed files with 8 additions and 4 deletions
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@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Vulkan
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gd.Textures.Add(this);
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
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var usage = TextureStorage.GetImageUsageFromFormat(info.Format);
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var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
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var levels = (uint)info.Levels;
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var layers = (uint)info.GetLayers();
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