Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
parent
17620d18db
commit
4ce4299ca2
73 changed files with 887 additions and 609 deletions
|
@ -1,72 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class Amiibo
|
||||
{
|
||||
public struct AmiiboJson
|
||||
{
|
||||
[JsonPropertyName("amiibo")] public List<AmiiboApi> Amiibo { get; set; }
|
||||
[JsonPropertyName("lastUpdated")] public DateTime LastUpdated { get; set; }
|
||||
}
|
||||
|
||||
public struct AmiiboApi
|
||||
{
|
||||
[JsonPropertyName("name")] public string Name { get; set; }
|
||||
[JsonPropertyName("head")] public string Head { get; set; }
|
||||
[JsonPropertyName("tail")] public string Tail { get; set; }
|
||||
[JsonPropertyName("image")] public string Image { get; set; }
|
||||
[JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; }
|
||||
[JsonPropertyName("character")] public string Character { get; set; }
|
||||
[JsonPropertyName("gameSeries")] public string GameSeries { get; set; }
|
||||
[JsonPropertyName("type")] public string Type { get; set; }
|
||||
|
||||
[JsonPropertyName("release")] public Dictionary<string, string> Release { get; set; }
|
||||
|
||||
[JsonPropertyName("gamesSwitch")] public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
|
||||
public string GetId()
|
||||
{
|
||||
return Head + Tail;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj is AmiiboApi amiibo)
|
||||
{
|
||||
return amiibo.Head + amiibo.Tail == Head + Tail;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
public class AmiiboApiGamesSwitch
|
||||
{
|
||||
[JsonPropertyName("amiiboUsage")] public List<AmiiboApiUsage> AmiiboUsage { get; set; }
|
||||
|
||||
[JsonPropertyName("gameID")] public List<string> GameId { get; set; }
|
||||
|
||||
[JsonPropertyName("gameName")] public string GameName { get; set; }
|
||||
}
|
||||
|
||||
public class AmiiboApiUsage
|
||||
{
|
||||
[JsonPropertyName("Usage")] public string Usage { get; set; }
|
||||
|
||||
[JsonPropertyName("write")] public bool Write { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue