Use source generated json serializers in order to improve code trimming (#4094)

* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
Andrey Sukharev 2023-03-22 01:41:19 +03:00 committed by GitHub
parent 17620d18db
commit 4ce4299ca2
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73 changed files with 887 additions and 609 deletions

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@ -1,4 +1,5 @@
using System;
using Ryujinx.Common.Utilities;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
@ -6,6 +7,8 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
{
private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
{
// Temporary reader to get the backend type
@ -52,8 +55,8 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
return motionBackendType switch
{
MotionInputBackendType.GamepadDriver => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(StandardMotionConfigController), options),
MotionInputBackendType.CemuHook => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(CemuHookMotionConfigController), options),
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController),
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController),
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
};
}
@ -63,10 +66,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
switch (value.MotionBackend)
{
case MotionInputBackendType.GamepadDriver:
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, options);
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController);
break;
case MotionInputBackendType.CemuHook:
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, options);
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController);
break;
default:
throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");