Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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@ -1,4 +1,5 @@
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using System;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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@ -6,6 +7,8 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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{
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class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
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{
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private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
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{
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// Temporary reader to get the backend type
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@ -52,8 +55,8 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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return motionBackendType switch
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{
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MotionInputBackendType.GamepadDriver => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(StandardMotionConfigController), options),
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MotionInputBackendType.CemuHook => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(CemuHookMotionConfigController), options),
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MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController),
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MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController),
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_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
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};
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}
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@ -63,10 +66,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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switch (value.MotionBackend)
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{
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case MotionInputBackendType.GamepadDriver:
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JsonSerializer.Serialize(writer, value as StandardMotionConfigController, options);
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JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController);
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break;
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case MotionInputBackendType.CemuHook:
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JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, options);
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JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController);
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break;
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default:
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throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");
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