Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
parent
17620d18db
commit
4ce4299ca2
73 changed files with 887 additions and 609 deletions
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.HLE.HOS.Services.Mii;
|
||||
using Ryujinx.HLE.HOS.Services.Mii.Types;
|
||||
|
@ -8,8 +9,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
|
||||
{
|
||||
|
@ -17,6 +16,8 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
|
|||
{
|
||||
private static uint _openedApplicationAreaId;
|
||||
|
||||
private static readonly AmiiboJsonSerializerContext SerializerContext = AmiiboJsonSerializerContext.Default;
|
||||
|
||||
public static byte[] GenerateUuid(string amiiboId, bool useRandomUuid)
|
||||
{
|
||||
if (useRandomUuid)
|
||||
|
@ -173,7 +174,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
|
|||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
virtualAmiiboFile = JsonSerializer.Deserialize<VirtualAmiiboFile>(File.ReadAllText(filePath), new JsonSerializerOptions(JsonSerializerDefaults.General));
|
||||
virtualAmiiboFile = JsonHelper.DeserializeFromFile(filePath, SerializerContext.VirtualAmiiboFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -197,8 +198,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
|
|||
private static void SaveAmiiboFile(VirtualAmiiboFile virtualAmiiboFile)
|
||||
{
|
||||
string filePath = Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", $"{virtualAmiiboFile.AmiiboId}.json");
|
||||
|
||||
File.WriteAllText(filePath, JsonSerializer.Serialize(virtualAmiiboFile));
|
||||
JsonHelper.SerializeToFile(filePath, virtualAmiiboFile, SerializerContext.VirtualAmiiboFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue