Use source generated json serializers in order to improve code trimming (#4094)

* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
Andrey Sukharev 2023-03-22 01:41:19 +03:00 committed by GitHub
parent 17620d18db
commit 4ce4299ca2
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73 changed files with 887 additions and 609 deletions

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@ -56,6 +56,8 @@ namespace Ryujinx.Headless.SDL2
private static bool _enableKeyboard;
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
static void Main(string[] args)
{
Version = ReleaseInformation.GetVersion();
@ -285,10 +287,7 @@ namespace Ryujinx.Headless.SDL2
try
{
using (Stream stream = File.OpenRead(path))
{
config = JsonHelper.Deserialize<InputConfig>(stream);
}
config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
}
catch (JsonException)
{