Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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@ -56,6 +56,8 @@ namespace Ryujinx.Headless.SDL2
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private static bool _enableKeyboard;
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private static bool _enableMouse;
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private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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static void Main(string[] args)
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{
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Version = ReleaseInformation.GetVersion();
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@ -285,10 +287,7 @@ namespace Ryujinx.Headless.SDL2
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try
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{
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using (Stream stream = File.OpenRead(path))
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{
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config = JsonHelper.Deserialize<InputConfig>(stream);
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}
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config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
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}
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catch (JsonException)
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{
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