Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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@ -9,6 +9,7 @@ using Ryujinx.Ui.Common.Configuration.Ui;
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using Ryujinx.Ui.Common.Helper;
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using System;
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using System.Collections.Generic;
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using System.Text.Json.Nodes;
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namespace Ryujinx.Ui.Common.Configuration
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{
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@ -631,8 +632,8 @@ namespace Ryujinx.Ui.Common.Configuration
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EnableKeyboard = Hid.EnableKeyboard,
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EnableMouse = Hid.EnableMouse,
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Hotkeys = Hid.Hotkeys,
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KeyboardConfig = new List<object>(),
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ControllerConfig = new List<object>(),
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KeyboardConfig = new List<JsonObject>(),
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ControllerConfig = new List<JsonObject>(),
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InputConfig = Hid.InputConfig,
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GraphicsBackend = Graphics.GraphicsBackend,
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PreferredGpu = Graphics.PreferredGpu
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