New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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@ -112,3 +112,9 @@ If you need help with setting up Ryujinx, you can ask questions in the #support
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If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our [Discord server](https://discord.gg/N2FmfVc)!
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If you'd like to donate, please take a look at our [Patreon](https://www.patreon.com/ryujinx).
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## License
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This software is licensed under the terms of the MIT license.
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This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
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See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](Ryujinx/THIRDPARTY.md) for more details.
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