New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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@ -9,12 +9,14 @@ namespace Ryujinx.Common.Logging
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Emulation,
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Gpu,
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Hid,
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Host1x,
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Kernel,
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KernelIpc,
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KernelScheduler,
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KernelSvc,
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Loader,
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ModLoader,
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Nvdec,
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Ptc,
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Service,
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ServiceAcc,
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@ -50,6 +52,7 @@ namespace Ryujinx.Common.Logging
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ServiceSss,
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ServiceTime,
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ServiceVi,
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SurfaceFlinger
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SurfaceFlinger,
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Vic
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}
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}
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