New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
parent
38b26cf424
commit
4d02a2d2c0
202 changed files with 20563 additions and 2567 deletions
68
Ryujinx.Common/Memory/Ptr.cs
Normal file
68
Ryujinx.Common/Memory/Ptr.cs
Normal file
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a pointer to an unmanaged resource.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the unmanaged resource</typeparam>
|
||||
public unsafe struct Ptr<T> : IEquatable<Ptr<T>> where T : unmanaged
|
||||
{
|
||||
private IntPtr _ptr;
|
||||
|
||||
/// <summary>
|
||||
/// Null pointer.
|
||||
/// </summary>
|
||||
public static Ptr<T> Null => new Ptr<T>() { _ptr = IntPtr.Zero };
|
||||
|
||||
/// <summary>
|
||||
/// True if the pointer is null, false otherwise.
|
||||
/// </summary>
|
||||
public bool IsNull => _ptr == IntPtr.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a reference to the value.
|
||||
/// </summary>
|
||||
public ref T Value => ref Unsafe.AsRef<T>((void*)_ptr);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new pointer to an unmanaged resource.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For data on the heap, proper pinning is necessary during
|
||||
/// use. Failure to do so will result in memory corruption and crashes.
|
||||
/// </remarks>
|
||||
/// <param name="value">Reference to the unmanaged resource</param>
|
||||
public Ptr(ref T value)
|
||||
{
|
||||
_ptr = (IntPtr)Unsafe.AsPointer(ref value);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is Ptr<T> other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals([AllowNull] Ptr<T> other)
|
||||
{
|
||||
return _ptr == other._ptr;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _ptr.GetHashCode();
|
||||
}
|
||||
|
||||
public static bool operator ==(Ptr<T> left, Ptr<T> right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Ptr<T> left, Ptr<T> right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue