New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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@ -193,6 +193,38 @@ namespace Ryujinx.Cpu
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}
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}
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/// <summary>
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/// Gets a region of memory that can be written to.
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/// </summary>
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/// <remarks>
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/// If the requested region is not contiguous in physical memory,
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/// this will perform an allocation, and flush the data (writing it
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/// back to guest memory) on disposal.
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/// </remarks>
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/// <param name="va">Virtual address of the data</param>
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/// <param name="size">Size of the data</param>
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/// <returns>A writable region of memory containing the data</returns>
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public WritableRegion GetWritableRegion(ulong va, int size)
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{
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if (size == 0)
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{
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return new WritableRegion(null, va, Memory<byte>.Empty);
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}
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if (IsContiguous(va, size))
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{
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return new WritableRegion(null, va, _backingMemory.GetMemory(GetPhysicalAddressInternal(va), size));
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}
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else
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{
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Memory<byte> memory = new byte[size];
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GetSpan(va, size).CopyTo(memory.Span);
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return new WritableRegion(this, va, memory);
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}
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}
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/// <summary>
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/// Gets a reference for the given type at the specified virtual memory address.
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/// </summary>
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