New NVDEC and VIC implementation (#1384)

* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
gdkchan 2020-07-12 00:07:01 -03:00 committed by GitHub
parent 38b26cf424
commit 4d02a2d2c0
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202 changed files with 20563 additions and 2567 deletions

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@ -193,6 +193,38 @@ namespace Ryujinx.Cpu
}
}
/// <summary>
/// Gets a region of memory that can be written to.
/// </summary>
/// <remarks>
/// If the requested region is not contiguous in physical memory,
/// this will perform an allocation, and flush the data (writing it
/// back to guest memory) on disposal.
/// </remarks>
/// <param name="va">Virtual address of the data</param>
/// <param name="size">Size of the data</param>
/// <returns>A writable region of memory containing the data</returns>
public WritableRegion GetWritableRegion(ulong va, int size)
{
if (size == 0)
{
return new WritableRegion(null, va, Memory<byte>.Empty);
}
if (IsContiguous(va, size))
{
return new WritableRegion(null, va, _backingMemory.GetMemory(GetPhysicalAddressInternal(va), size));
}
else
{
Memory<byte> memory = new byte[size];
GetSpan(va, size).CopyTo(memory.Span);
return new WritableRegion(this, va, memory);
}
}
/// <summary>
/// Gets a reference for the given type at the specified virtual memory address.
/// </summary>