New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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Ryujinx.Graphics.Host1x/ClassId.cs
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Ryujinx.Graphics.Host1x/ClassId.cs
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namespace Ryujinx.Graphics.Host1x
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{
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public enum ClassId
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{
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Host1x = 0x1,
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Mpeg = 0x20,
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Nvenc = 0x21,
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Vi = 0x30,
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Isp = 0x32,
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Ispb = 0x34,
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Vii2c = 0x36,
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Vic = 0x5d,
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Gr3d = 0x60,
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Gpu = 0x61,
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Tsec = 0xe0,
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Tsecb = 0xe1,
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Nvjpg = 0xc0,
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Nvdec = 0xf0
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}
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}
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