New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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Ryujinx.Graphics.Host1x/Devices.cs
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Ryujinx.Graphics.Host1x/Devices.cs
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using Ryujinx.Graphics.Device;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Host1x
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{
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class Devices : IDisposable
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{
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private readonly Dictionary<ClassId, IDeviceState> _devices = new Dictionary<ClassId, IDeviceState>();
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public void RegisterDevice(ClassId classId, IDeviceState device)
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{
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_devices[classId] = device;
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}
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public IDeviceState GetDevice(ClassId classId)
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{
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return _devices.TryGetValue(classId, out IDeviceState device) ? device : null;
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}
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public void Dispose()
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{
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foreach (var device in _devices.Values)
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{
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if (device is ThiDevice thi)
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{
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thi.Dispose();
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}
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}
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}
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}
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}
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