New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
parent
38b26cf424
commit
4d02a2d2c0
202 changed files with 20563 additions and 2567 deletions
151
Ryujinx.Graphics.Nvdec/Image/SurfaceCache.cs
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151
Ryujinx.Graphics.Nvdec/Image/SurfaceCache.cs
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Video;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Nvdec.Image
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{
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class SurfaceCache
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{
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// Must be equal to at least the maximum number of surfaces
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// that can be in use simultaneously (which is 17, since H264
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// can have up to 16 reference frames, and we need another one
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// for the current frame).
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// Realistically, most codecs won't ever use more than 4 simultaneously.
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private const int MaxItems = 17;
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private struct CacheItem
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{
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public int ReferenceCount;
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public uint LumaOffset;
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public uint ChromaOffset;
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public int Width;
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public int Height;
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public CodecId CodecId;
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public ISurface Surface;
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}
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private readonly CacheItem[] _pool = new CacheItem[MaxItems];
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private readonly MemoryManager _gmm;
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public SurfaceCache(MemoryManager gmm)
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{
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_gmm = gmm;
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}
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public ISurface Get(IDecoder decoder, CodecId codecId, uint lumaOffset, uint chromaOffset, int width, int height)
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{
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ISurface surface = null;
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// Try to find a compatible surface with same parameters, and same offsets.
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for (int i = 0; i < MaxItems; i++)
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{
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ref CacheItem item = ref _pool[i];
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if (item.LumaOffset == lumaOffset &&
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item.ChromaOffset == chromaOffset &&
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item.CodecId == codecId &&
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item.Width == width &&
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item.Height == height)
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{
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item.ReferenceCount++;
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surface = item.Surface;
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MoveToFront(i);
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break;
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}
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}
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// If we failed to find a perfect match, now ignore the offsets.
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// Search backwards to replace the oldest compatible surface,
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// this avoids thrashing frquently used surfaces.
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// Now we need to ensure that the surface is not in use, as we'll change the data.
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if (surface == null)
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{
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for (int i = MaxItems - 1; i >= 0; i--)
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{
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ref CacheItem item = ref _pool[i];
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if (item.ReferenceCount == 0 && item.CodecId == codecId && item.Width == width && item.Height == height)
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{
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item.ReferenceCount = 1;
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item.LumaOffset = lumaOffset;
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item.ChromaOffset = chromaOffset;
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surface = item.Surface;
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if ((lumaOffset | chromaOffset) != 0)
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{
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SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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}
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MoveToFront(i);
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break;
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}
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}
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}
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// If everything else failed, we try to create a new surface,
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// and insert it on the pool. We replace the oldest item on the
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// pool to avoid thrashing frequently used surfaces.
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// If even the oldest item is in use, that means that the entire pool
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// is in use, in that case we throw as there's no place to insert
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// the new surface.
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if (surface == null)
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{
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if (_pool[MaxItems - 1].ReferenceCount == 0)
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{
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surface = decoder.CreateSurface(width, height);
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if ((lumaOffset | chromaOffset) != 0)
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{
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SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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}
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MoveToFront(MaxItems - 1);
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ref CacheItem item = ref _pool[0];
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item.Surface?.Dispose();
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item.ReferenceCount = 1;
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item.LumaOffset = lumaOffset;
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item.ChromaOffset = chromaOffset;
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item.Width = width;
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item.Height = height;
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item.CodecId = codecId;
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item.Surface = surface;
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}
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else
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{
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throw new InvalidOperationException("No free slot on the surface pool.");
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}
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}
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return surface;
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}
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public void Put(ISurface surface)
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{
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for (int i = 0; i < MaxItems; i++)
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{
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ref CacheItem item = ref _pool[i];
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if (item.Surface == surface)
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{
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item.ReferenceCount--;
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Debug.Assert(item.ReferenceCount >= 0);
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break;
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}
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}
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}
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private void MoveToFront(int index)
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{
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// If index is 0 we don't need to do anything,
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// as it's already on the front.
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if (index != 0)
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{
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CacheItem temp = _pool[index];
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Array.Copy(_pool, 0, _pool, 1, index);
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_pool[0] = temp;
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}
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}
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}
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}
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26
Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs
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26
Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Video;
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using System;
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namespace Ryujinx.Graphics.Nvdec.Image
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{
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static class SurfaceCommon
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{
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public static int GetBlockLinearSize(int width, int height, int bytesPerPixel)
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{
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return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, 2, 1, 1).TotalSize;
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}
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public static void Copy(ISurface src, ISurface dst)
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{
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src.YPlane.AsSpan().CopyTo(dst.YPlane.AsSpan());
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src.UPlane.AsSpan().CopyTo(dst.UPlane.AsSpan());
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src.VPlane.AsSpan().CopyTo(dst.VPlane.AsSpan());
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}
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public unsafe static Span<byte> AsSpan(this Plane plane)
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{
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return new Span<byte>((void*)plane.Pointer, plane.Length);
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}
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}
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}
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133
Ryujinx.Graphics.Nvdec/Image/SurfaceReader.cs
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133
Ryujinx.Graphics.Nvdec/Image/SurfaceReader.cs
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using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Video;
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using System;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon;
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namespace Ryujinx.Graphics.Nvdec.Image
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{
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static class SurfaceReader
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{
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public static void Read(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
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{
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int width = surface.Width;
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int height = surface.Height;
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int stride = surface.Stride;
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ReadOnlySpan<byte> luma = gmm.DeviceGetSpan(lumaOffset, GetBlockLinearSize(width, height, 1));
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ReadLuma(surface.YPlane.AsSpan(), luma, stride, width, height);
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int uvWidth = surface.UvWidth;
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int uvHeight = surface.UvHeight;
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int uvStride = surface.UvStride;
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ReadOnlySpan<byte> chroma = gmm.DeviceGetSpan(chromaOffset, GetBlockLinearSize(uvWidth, uvHeight, 2));
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ReadChroma(surface.UPlane.AsSpan(), surface.VPlane.AsSpan(), chroma, uvStride, uvWidth, uvHeight);
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}
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private static void ReadLuma(Span<byte> dst, ReadOnlySpan<byte> src, int dstStride, int width, int height)
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{
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LayoutConverter.ConvertBlockLinearToLinear(dst, width, height, dstStride, 1, 2, src);
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}
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private unsafe static void ReadChroma(
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Span<byte> dstU,
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Span<byte> dstV,
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ReadOnlySpan<byte> src,
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int dstStride,
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int width,
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int height)
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{
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OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2);
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if (Sse2.IsSupported)
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{
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int strideTrunc64 = BitUtils.AlignDown(width * 2, 64);
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int outStrideGap = dstStride - width;
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fixed (byte* dstUPtr = dstU, dstVPtr = dstV, dataPtr = src)
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{
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byte* uPtr = dstUPtr;
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byte* vPtr = dstVPtr;
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for (int y = 0; y < height; y++)
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{
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calc.SetY(y);
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for (int x = 0; x < strideTrunc64; x += 64, uPtr += 32, vPtr += 32)
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{
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byte* offset = dataPtr + calc.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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Vector128<byte> value = *(Vector128<byte>*)offset;
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Vector128<byte> value2 = *(Vector128<byte>*)offset2;
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Vector128<byte> value3 = *(Vector128<byte>*)offset3;
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Vector128<byte> value4 = *(Vector128<byte>*)offset4;
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Vector128<byte> u00 = Sse2.UnpackLow(value, value2);
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Vector128<byte> v00 = Sse2.UnpackHigh(value, value2);
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Vector128<byte> u01 = Sse2.UnpackLow(value3, value4);
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Vector128<byte> v01 = Sse2.UnpackHigh(value3, value4);
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Vector128<byte> u10 = Sse2.UnpackLow(u00, v00);
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Vector128<byte> v10 = Sse2.UnpackHigh(u00, v00);
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Vector128<byte> u11 = Sse2.UnpackLow(u01, v01);
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Vector128<byte> v11 = Sse2.UnpackHigh(u01, v01);
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Vector128<byte> u20 = Sse2.UnpackLow(u10, v10);
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Vector128<byte> v20 = Sse2.UnpackHigh(u10, v10);
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Vector128<byte> u21 = Sse2.UnpackLow(u11, v11);
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Vector128<byte> v21 = Sse2.UnpackHigh(u11, v11);
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Vector128<byte> u30 = Sse2.UnpackLow(u20, v20);
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Vector128<byte> v30 = Sse2.UnpackHigh(u20, v20);
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Vector128<byte> u31 = Sse2.UnpackLow(u21, v21);
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Vector128<byte> v31 = Sse2.UnpackHigh(u21, v21);
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*(Vector128<byte>*)uPtr = u30;
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*(Vector128<byte>*)(uPtr + 16) = u31;
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*(Vector128<byte>*)vPtr = v30;
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*(Vector128<byte>*)(vPtr + 16) = v31;
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}
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for (int x = strideTrunc64 / 2; x < width; x++, uPtr++, vPtr++)
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{
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byte* offset = dataPtr + calc.GetOffset(x);
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*uPtr = *offset;
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*vPtr = *(offset + 1);
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}
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uPtr += outStrideGap;
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vPtr += outStrideGap;
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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{
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int dstBaseOffset = y * dstStride;
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calc.SetY(y);
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for (int x = 0; x < width; x++)
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{
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int srcOffset = calc.GetOffset(x);
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dstU[dstBaseOffset + x] = src[srcOffset];
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dstV[dstBaseOffset + x] = src[srcOffset + 1];
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}
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}
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}
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}
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}
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}
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126
Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs
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126
Ryujinx.Graphics.Nvdec/Image/SurfaceWriter.cs
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using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Video;
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using System;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon;
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using static Ryujinx.Graphics.Nvdec.MemoryExtensions;
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namespace Ryujinx.Graphics.Nvdec.Image
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{
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static class SurfaceWriter
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{
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public static void Write(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
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{
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int lumaSize = GetBlockLinearSize(surface.Width, surface.Height, 1);
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using var luma = gmm.GetWritableRegion(ExtendOffset(lumaOffset), lumaSize);
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WriteLuma(
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luma.Memory.Span,
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surface.YPlane.AsSpan(),
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surface.Stride,
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surface.Width,
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surface.Height);
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int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight, 2);
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using var chroma = gmm.GetWritableRegion(ExtendOffset(chromaOffset), chromaSize);
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WriteChroma(
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chroma.Memory.Span,
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surface.UPlane.AsSpan(),
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surface.VPlane.AsSpan(),
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surface.UvStride,
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surface.UvWidth,
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surface.UvHeight);
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}
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private static void WriteLuma(Span<byte> dst, ReadOnlySpan<byte> src, int srcStride, int width, int height)
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{
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LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, srcStride, 1, 2, src);
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}
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private unsafe static void WriteChroma(
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Span<byte> dst,
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ReadOnlySpan<byte> srcU,
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ReadOnlySpan<byte> srcV,
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int srcStride,
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int width,
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int height)
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{
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OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2);
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if (Sse2.IsSupported)
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{
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int strideTrunc64 = BitUtils.AlignDown(width * 2, 64);
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int inStrideGap = srcStride - width;
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fixed (byte* outputPtr = dst, srcUPtr = srcU, srcVPtr = srcV)
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{
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byte* inUPtr = srcUPtr;
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byte* inVPtr = srcVPtr;
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for (int y = 0; y < height; y++)
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{
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calc.SetY(y);
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for (int x = 0; x < strideTrunc64; x += 64, inUPtr += 32, inVPtr += 32)
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{
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byte* offset = outputPtr + calc.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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Vector128<byte> value = *(Vector128<byte>*)inUPtr;
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Vector128<byte> value2 = *(Vector128<byte>*)inVPtr;
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Vector128<byte> value3 = *(Vector128<byte>*)(inUPtr + 16);
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Vector128<byte> value4 = *(Vector128<byte>*)(inVPtr + 16);
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Vector128<byte> uv0 = Sse2.UnpackLow(value, value2);
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Vector128<byte> uv1 = Sse2.UnpackHigh(value, value2);
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Vector128<byte> uv2 = Sse2.UnpackLow(value3, value4);
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Vector128<byte> uv3 = Sse2.UnpackHigh(value3, value4);
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*(Vector128<byte>*)offset = uv0;
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*(Vector128<byte>*)offset2 = uv1;
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*(Vector128<byte>*)offset3 = uv2;
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*(Vector128<byte>*)offset4 = uv3;
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}
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for (int x = strideTrunc64 / 2; x < width; x++, inUPtr++, inVPtr++)
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{
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byte* offset = outputPtr + calc.GetOffset(x);
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*offset = *inUPtr;
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*(offset + 1) = *inVPtr;
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}
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inUPtr += inStrideGap;
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inVPtr += inStrideGap;
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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{
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int srcBaseOffset = y * srcStride;
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calc.SetY(y);
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for (int x = 0; x < width; x++)
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{
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int dstOffset = calc.GetOffset(x);
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dst[dstOffset + 0] = srcU[srcBaseOffset + x];
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dst[dstOffset + 1] = srcV[srcBaseOffset + x];
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}
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}
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}
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}
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}
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}
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