New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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Ryujinx.Graphics.Vic/VicDevice.cs
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Ryujinx.Graphics.Vic/VicDevice.cs
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Vic.Image;
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using Ryujinx.Graphics.Vic.Types;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Vic
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{
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public class VicDevice : IDeviceState
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{
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private readonly MemoryManager _gmm;
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private readonly ResourceManager _rm;
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private readonly DeviceState<VicRegisters> _state;
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private PlaneOffsets _overrideOffsets;
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private bool _hasOverride;
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public VicDevice(MemoryManager gmm)
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{
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_gmm = gmm;
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_rm = new ResourceManager(gmm, new BufferPool<Pixel>(), new BufferPool<byte>());
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_state = new DeviceState<VicRegisters>(new Dictionary<string, RwCallback>
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{
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{ nameof(VicRegisters.Execute), new RwCallback(Execute, null) }
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});
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}
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/// <summary>
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/// Overrides all input surfaces with a custom surface.
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/// </summary>
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/// <param name="lumaOffset">Offset of the luma plane or packed data for this surface</param>
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/// <param name="chromaUOffset">Offset of the U chroma plane (for planar formats) or both chroma planes (for semiplanar formats)</param>
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/// <param name="chromaVOffset">Offset of the V chroma plane for planar formats</param>
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public void SetSurfaceOverride(uint lumaOffset, uint chromaUOffset, uint chromaVOffset)
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{
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_overrideOffsets.LumaOffset = lumaOffset;
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_overrideOffsets.ChromaUOffset = chromaUOffset;
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_overrideOffsets.ChromaVOffset = chromaVOffset;
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_hasOverride = true;
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}
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/// <summary>
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/// Disables overriding input surfaces.
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/// </summary>
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/// <remarks>
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/// Surface overrides are disabled by default.
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/// Call this if you previously called <see cref="SetSurfaceOverride(uint, uint, uint)"/> and which to disable it.
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/// </remarks>
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public void DisableSurfaceOverride()
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{
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_hasOverride = false;
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}
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public int Read(int offset) => _state.Read(offset);
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public void Write(int offset, int data) => _state.Write(offset, data);
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private void Execute(int data)
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{
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ConfigStruct config = ReadIndirect<ConfigStruct>(_state.State.SetConfigStructOffset);
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using Surface output = new Surface(
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_rm.SurfacePool,
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config.OutputSurfaceConfig.OutSurfaceWidth + 1,
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config.OutputSurfaceConfig.OutSurfaceHeight + 1);
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for (int i = 0; i < config.SlotStruct.Length; i++)
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{
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ref SlotStruct slot = ref config.SlotStruct[i];
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if (!slot.SlotConfig.SlotEnable)
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{
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continue;
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}
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var offsets = _state.State.SetSurfacexSlotx[i][0];
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if (_hasOverride)
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{
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offsets = _overrideOffsets;
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}
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using Surface src = SurfaceReader.Read(_rm, ref slot.SlotSurfaceConfig, ref offsets);
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Blender.BlendOne(output, src, ref slot);
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}
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SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
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}
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private T ReadIndirect<T>(uint offset) where T : unmanaged
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{
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return _gmm.Read<T>((ulong)offset << 8);
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}
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}
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}
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