New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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202 changed files with 20563 additions and 2567 deletions
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Ryujinx.Graphics.Video/H264PictureInfo.cs
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Ryujinx.Graphics.Video/H264PictureInfo.cs
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Video
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{
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public struct H264PictureInfo
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{
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public Array2<int> FieldOrderCnt;
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public bool IsReference;
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public ushort ChromaFormatIdc;
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public ushort FrameNum;
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public bool FieldPicFlag;
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public bool BottomFieldFlag;
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public uint NumRefFrames;
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public bool MbAdaptiveFrameFieldFlag;
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public bool ConstrainedIntraPredFlag;
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public bool WeightedPredFlag;
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public uint WeightedBipredIdc;
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public bool FrameMbsOnlyFlag;
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public bool Transform8x8ModeFlag;
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public int ChromaQpIndexOffset;
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public int SecondChromaQpIndexOffset;
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public int PicInitQpMinus26;
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public uint NumRefIdxL0ActiveMinus1;
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public uint NumRefIdxL1ActiveMinus1;
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public uint Log2MaxFrameNumMinus4;
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public uint PicOrderCntType;
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public uint Log2MaxPicOrderCntLsbMinus4;
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public bool DeltaPicOrderAlwaysZeroFlag;
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public bool Direct8x8InferenceFlag;
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public bool EntropyCodingModeFlag;
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public bool PicOrderPresentFlag;
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public bool DeblockingFilterControlPresentFlag;
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public bool RedundantPicCntPresentFlag;
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public uint NumSliceGroupsMinus1;
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public uint SliceGroupMapType;
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public uint SliceGroupChangeRateMinus1;
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// TODO: Slice group map
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public bool FmoAsoEnable;
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public bool ScalingMatrixPresent;
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public Array6<Array16<byte>> ScalingLists4x4;
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public Array2<Array64<byte>> ScalingLists8x8;
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public uint FrameType;
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public uint PicWidthInMbsMinus1;
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public uint PicHeightInMapUnitsMinus1;
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public bool QpprimeYZeroTransformBypassFlag;
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}
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}
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