Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -16,7 +16,7 @@ namespace Ryujinx.Common.Logging
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public static event EventHandler<LogEventArgs> Updated;
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public struct Log
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public readonly struct Log
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{
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internal readonly LogLevel Level;
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