Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
This commit is contained in:
parent
ae13f0ab4d
commit
4da44e09cb
133 changed files with 156 additions and 378 deletions
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Texture binding information.
|
||||
/// This is used for textures that needs to be accessed from shaders.
|
||||
/// </summary>
|
||||
struct TextureBindingInfo
|
||||
readonly struct TextureBindingInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader sampler target type.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue