Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
This commit is contained in:
parent
ae13f0ab4d
commit
4da44e09cb
133 changed files with 156 additions and 378 deletions
|
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Represents an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
|
||||
/// </summary>
|
||||
private struct CacheFileOperationTask
|
||||
private readonly struct CacheFileOperationTask
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of operation to perform.
|
||||
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Background shader cache write information.
|
||||
/// </summary>
|
||||
private struct AddShaderData
|
||||
private readonly struct AddShaderData
|
||||
{
|
||||
/// <summary>
|
||||
/// Cached shader program.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue