Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev 2022-12-05 16:47:39 +03:00 committed by GitHub
parent ae13f0ab4d
commit 4da44e09cb
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133 changed files with 156 additions and 378 deletions

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary>
/// Represents an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
/// </summary>
private struct CacheFileOperationTask
private readonly struct CacheFileOperationTask
{
/// <summary>
/// The type of operation to perform.
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary>
/// Background shader cache write information.
/// </summary>
private struct AddShaderData
private readonly struct AddShaderData
{
/// <summary>
/// Cached shader program.