Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev 2022-12-05 16:47:39 +03:00 committed by GitHub
parent ae13f0ab4d
commit 4da44e09cb
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133 changed files with 156 additions and 378 deletions

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@ -2,7 +2,7 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
struct TransformFeedbackOutput
readonly struct TransformFeedbackOutput
{
public readonly bool Valid;
public readonly int Buffer;