Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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133 changed files with 156 additions and 378 deletions
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@ -69,36 +69,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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private int _usedStorageBuffers;
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private int _usedStorageBuffersWrite;
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private struct TextureInfo : IEquatable<TextureInfo>
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{
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public int CbufSlot { get; }
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public int Handle { get; }
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public bool Indexed { get; }
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public TextureFormat Format { get; }
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public TextureInfo(int cbufSlot, int handle, bool indexed, TextureFormat format)
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{
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CbufSlot = cbufSlot;
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Handle = handle;
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Indexed = indexed;
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Format = format;
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}
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public override bool Equals(object obj)
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{
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return obj is TextureInfo other && Equals(other);
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}
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public bool Equals(TextureInfo other)
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{
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return CbufSlot == other.CbufSlot && Handle == other.Handle && Indexed == other.Indexed && Format == other.Format;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(CbufSlot, Handle, Indexed, Format);
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}
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}
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private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
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private struct TextureMeta
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{
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