Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
This commit is contained in:
parent
ae13f0ab4d
commit
4da44e09cb
133 changed files with 156 additions and 378 deletions
|
@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
private struct Definition
|
||||
private readonly struct Definition
|
||||
{
|
||||
public BasicBlock Block { get; }
|
||||
public Operand Local { get; }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue