Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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133 changed files with 156 additions and 378 deletions
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@ -1,42 +1,6 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.Graphics.Video
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{
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public struct Plane : IEquatable<Plane>
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{
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public IntPtr Pointer { get; }
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public int Length { get; }
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public Plane(IntPtr pointer, int length)
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{
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Pointer = pointer;
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Length = length;
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}
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public override bool Equals(object obj)
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{
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return obj is Plane other && Equals(other);
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}
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public bool Equals([AllowNull] Plane other)
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{
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return Pointer == other.Pointer && Length == other.Length;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Pointer, Length);
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}
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public static bool operator ==(Plane left, Plane right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Plane left, Plane right)
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{
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return !(left == right);
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}
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}
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public readonly record struct Plane(IntPtr Pointer, int Length);
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}
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