Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
This commit is contained in:
parent
ae13f0ab4d
commit
4da44e09cb
133 changed files with 156 additions and 378 deletions
|
@ -36,7 +36,7 @@ namespace Ryujinx.HLE.HOS
|
|||
private const string AmsNroPatchDir = "nro_patches";
|
||||
private const string AmsKipPatchDir = "kip_patches";
|
||||
|
||||
public struct Mod<T> where T : FileSystemInfo
|
||||
public readonly struct Mod<T> where T : FileSystemInfo
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly T Path;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue