Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev 2022-12-05 16:47:39 +03:00 committed by GitHub
parent ae13f0ab4d
commit 4da44e09cb
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133 changed files with 156 additions and 378 deletions

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@ -20,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
private const ulong SmallRegionLimit = 0x400000000UL; // 16 GiB
private const ulong DefaultUserSize = 1UL << 37;
private struct VmRegion
private readonly struct VmRegion
{
public ulong Start { get; }
public ulong Limit { get; }