Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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133 changed files with 156 additions and 378 deletions
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@ -20,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
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private const ulong SmallRegionLimit = 0x400000000UL; // 16 GiB
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private const ulong DefaultUserSize = 1UL << 37;
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private struct VmRegion
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private readonly struct VmRegion
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{
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public ulong Start { get; }
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public ulong Limit { get; }
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