Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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133 changed files with 156 additions and 378 deletions
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@ -1,11 +1,9 @@
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using System;
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namespace Ryujinx.Memory.Range
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Range of memory composed of an address and size.
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/// </summary>
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public struct MemoryRange : IEquatable<MemoryRange>
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public readonly record struct MemoryRange
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{
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/// <summary>
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/// An empty memory range, with a null address and zero size.
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@ -59,20 +57,5 @@ namespace Ryujinx.Memory.Range
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return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
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}
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public override bool Equals(object obj)
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{
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return obj is MemoryRange other && Equals(other);
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}
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public bool Equals(MemoryRange other)
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{
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return Address == other.Address && Size == other.Size;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Address, Size);
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}
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}
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}
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