Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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133 changed files with 156 additions and 378 deletions
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@ -6,7 +6,7 @@ namespace Ryujinx.Memory.Range
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/// <summary>
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/// Sequence of physical memory regions that a single non-contiguous virtual memory region maps to.
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/// </summary>
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public struct MultiRange : IEquatable<MultiRange>
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public readonly struct MultiRange : IEquatable<MultiRange>
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{
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private readonly MemoryRange _singleRange;
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private readonly MemoryRange[] _ranges;
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