Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -5,7 +5,7 @@ namespace Ryujinx.Memory.Tracking
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/// <summary>
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/// A bitmap that can check or set large ranges of true/false values at once.
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/// </summary>
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struct BitMap
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readonly struct BitMap
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{
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public const int IntSize = 64;
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