Use vector transform feedback outputs with fragment shaders (#4708)

* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
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gdkchan 2023-04-24 03:34:38 -03:00 committed by GitHub
parent 3f98369a17
commit 4dd77316f7
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9 changed files with 38 additions and 33 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4703;
private const uint CodeGenVersion = 4707;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";