Use vector transform feedback outputs with fragment shaders (#4708)

* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
This commit is contained in:
gdkchan 2023-04-24 03:34:38 -03:00 committed by GitHub
parent 3f98369a17
commit 4dd77316f7
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 38 additions and 33 deletions

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@ -143,9 +143,9 @@ namespace Ryujinx.Graphics.Shader.Translation
_config.SetGeometryShaderLayerInputAttribute(attr);
}
public void SetLastInVertexPipeline(bool hasFragment)
public void SetLastInVertexPipeline()
{
_config.SetLastInVertexPipeline(hasFragment);
_config.SetLastInVertexPipeline();
}
public ShaderProgram Translate(TranslatorContext other = null)