Fix FMUL and TEXS shader instructions (#347)
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6e48312052
commit
4f499b6845
2 changed files with 87 additions and 51 deletions
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@ -23,12 +23,12 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Fadd_C(ShaderIrBlock Block, long OpCode)
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{
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EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
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EmitFadd(Block, OpCode, ShaderOper.CR);
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}
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public static void Fadd_I(ShaderIrBlock Block, long OpCode)
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{
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EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fadd);
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EmitFadd(Block, OpCode, ShaderOper.Immf);
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}
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public static void Fadd_I32(ShaderIrBlock Block, long OpCode)
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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Fadd_R(ShaderIrBlock Block, long OpCode)
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{
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EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fadd);
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EmitFadd(Block, OpCode, ShaderOper.RR);
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}
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public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
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@ -101,17 +101,17 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Fmul_C(ShaderIrBlock Block, long OpCode)
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{
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EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
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EmitFmul(Block, OpCode, ShaderOper.CR);
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}
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public static void Fmul_I(ShaderIrBlock Block, long OpCode)
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{
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EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fmul);
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EmitFmul(Block, OpCode, ShaderOper.Immf);
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}
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public static void Fmul_R(ShaderIrBlock Block, long OpCode)
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{
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EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
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EmitFmul(Block, OpCode, ShaderOper.RR);
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}
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public static void Fset_C(ShaderIrBlock Block, long OpCode)
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@ -519,40 +519,6 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitAluBinaryF(
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ShaderIrBlock Block,
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long OpCode,
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ShaderOper Oper,
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ShaderIrInst Inst)
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{
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bool NegB = ((OpCode >> 45) & 1) != 0;
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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bool AbsB = ((OpCode >> 49) & 1) != 0;
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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if (Inst == ShaderIrInst.Fadd)
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{
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OperA = GetAluFabsFneg(OperA, AbsA, NegA);
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}
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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OperB = GetAluFabsFneg(OperB, AbsB, NegB);
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ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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//TODO: Handle the case where position + length
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@ -609,6 +575,55 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 45) & 1) != 0;
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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bool AbsB = ((OpCode >> 49) & 1) != 0;
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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OperA = GetAluFabsFneg(OperA, AbsA, NegA);
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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OperB = GetAluFabsFneg(OperB, AbsB, NegB);
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ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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OperB = GetAluFneg(OperB, NegB);
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ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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