Remove DummyBufferTextures

Mostly gets VTG on Compute working again
This commit is contained in:
Isaac Marovitz 2024-07-28 18:48:17 +01:00 committed by Isaac Marovitz
parent e8dda2d5ef
commit 4f6860cfd4
2 changed files with 0 additions and 33 deletions

View file

@ -521,21 +521,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
}
/// <summary>
/// Gets the range for a dummy 16 bytes buffer, filled with zeros.
/// </summary>
/// <returns>Dummy buffer range</returns>
public BufferRange GetDummyBufferRange()
{
if (_dummyBuffer == BufferHandle.Null)
{
_dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory);
_context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0);
}
return new BufferRange(_dummyBuffer, 0, DummyBufferSize);
}
/// <summary>
/// Gets the range for a sequential index buffer, with ever incrementing index values.
/// </summary>