Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
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24 changed files with 208 additions and 134 deletions
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@ -2,18 +2,18 @@ namespace Ryujinx.Graphics.GAL
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{
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public struct BufferRange
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{
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private static BufferRange _empty = new BufferRange(null, 0, 0);
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private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0);
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public BufferRange Empty => _empty;
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public IBuffer Buffer { get; }
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public BufferHandle Handle { get; }
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public int Offset { get; }
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public int Size { get; }
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public BufferRange(IBuffer buffer, int offset, int size)
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public BufferRange(BufferHandle handle, int offset, int size)
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{
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Buffer = buffer;
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Handle = handle;
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Offset = offset;
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Size = size;
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}
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