Fix fragment shaders (and fuck everything up)

This commit is contained in:
Isaac Marovitz 2023-10-10 20:00:56 -04:00 committed by Isaac Marovitz
parent 2890fc1069
commit 511db833db
4 changed files with 21 additions and 6 deletions

View file

@ -67,6 +67,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
context.AppendLine("VertexOutput out;");
}
else if (stage == ShaderStage.Fragment)
{
context.AppendLine("FragmentOutput out;");
}
foreach (AstOperand decl in function.Locals)
{
@ -133,8 +137,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
string suffix = context.Definitions.Stage == ShaderStage.Vertex ? $" [[attribute({ioDefinition.Location})]]" : "";
context.AppendLine($"{type} {name} [[attribute({ioDefinition.Location})]];");
context.AppendLine($"{type} {name}{suffix};");
}
context.LeaveScope(";");
@ -173,9 +178,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true));
string name = $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}";
name = ioDefinition.IoVariable == IoVariable.Position ? "position" : name;
string suffix = ioDefinition.IoVariable == IoVariable.Position ? " [[position]]" : "";
string name = ioDefinition.IoVariable switch
{
IoVariable.Position => "position",
IoVariable.FragmentOutputColor => "color",
_ => $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}"
};
string suffix = ioDefinition.IoVariable switch
{
IoVariable.Position => " [[position]]",
_ => ""
};
context.AppendLine($"{type} {name}{suffix};");
}