Fix fragment shaders (and fuck everything up)

This commit is contained in:
Isaac Marovitz 2023-10-10 20:00:56 -04:00 committed by Isaac Marovitz
parent 2890fc1069
commit 511db833db
4 changed files with 21 additions and 6 deletions

View file

@ -91,6 +91,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
funcKeyword = "fragment";
funcName = "fragmentMain";
returnType = "FragmentOutput";
}
else if (stage == ShaderStage.Compute)
{