[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Common
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/// <summary>
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/// Array of all buffers currently used or released.
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/// </summary>
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private AudioBuffer[] _buffers;
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private readonly AudioBuffer[] _buffers;
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/// <summary>
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/// The server index inside <see cref="_buffers"/> (appended but not queued to device driver).
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@ -58,17 +58,17 @@ namespace Ryujinx.Audio.Common
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/// <summary>
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/// The released buffer event.
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/// </summary>
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private IWritableEvent _bufferEvent;
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private readonly IWritableEvent _bufferEvent;
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/// <summary>
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/// The session on the device driver.
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/// </summary>
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private IHardwareDeviceSession _hardwareDeviceSession;
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private readonly IHardwareDeviceSession _hardwareDeviceSession;
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/// <summary>
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/// Max number of buffers that can be registered to the device driver at a time.
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/// </summary>
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private uint _bufferRegisteredLimit;
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private readonly uint _bufferRegisteredLimit;
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/// <summary>
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/// Create a new <see cref="AudioDeviceSession"/>.
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@ -311,9 +311,9 @@ namespace Ryujinx.Audio.Common
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return false;
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}
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public bool AppendUacBuffer(AudioBuffer buffer, uint handle)
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public static bool AppendUacBuffer(AudioBuffer buffer, uint handle)
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{
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// NOTE: On hardware, there is another RegisterBuffer method taking an handle.
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// NOTE: On hardware, there is another RegisterBuffer method taking a handle.
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// This variant of the call always return false (stubbed?) as a result this logic will never succeed.
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return false;
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@ -425,10 +425,8 @@ namespace Ryujinx.Audio.Common
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{
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return 0;
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}
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else
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{
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return _hardwareDeviceSession.GetPlayedSampleCount();
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}
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return _hardwareDeviceSession.GetPlayedSampleCount();
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}
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/// <summary>
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@ -515,4 +513,4 @@ namespace Ryujinx.Audio.Common
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}
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}
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}
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}
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}
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