[Ryujinx.Audio] Address dotnet-format issues (#5362)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-02 01:27:18 +02:00 committed by GitHub
parent 0684b00b3c
commit 515fc32b21
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GPG key ID: 4AEE18F83AFDEB23
207 changed files with 1354 additions and 1670 deletions

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@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Common
/// <summary>
/// Array of all buffers currently used or released.
/// </summary>
private AudioBuffer[] _buffers;
private readonly AudioBuffer[] _buffers;
/// <summary>
/// The server index inside <see cref="_buffers"/> (appended but not queued to device driver).
@ -58,17 +58,17 @@ namespace Ryujinx.Audio.Common
/// <summary>
/// The released buffer event.
/// </summary>
private IWritableEvent _bufferEvent;
private readonly IWritableEvent _bufferEvent;
/// <summary>
/// The session on the device driver.
/// </summary>
private IHardwareDeviceSession _hardwareDeviceSession;
private readonly IHardwareDeviceSession _hardwareDeviceSession;
/// <summary>
/// Max number of buffers that can be registered to the device driver at a time.
/// </summary>
private uint _bufferRegisteredLimit;
private readonly uint _bufferRegisteredLimit;
/// <summary>
/// Create a new <see cref="AudioDeviceSession"/>.
@ -311,9 +311,9 @@ namespace Ryujinx.Audio.Common
return false;
}
public bool AppendUacBuffer(AudioBuffer buffer, uint handle)
public static bool AppendUacBuffer(AudioBuffer buffer, uint handle)
{
// NOTE: On hardware, there is another RegisterBuffer method taking an handle.
// NOTE: On hardware, there is another RegisterBuffer method taking a handle.
// This variant of the call always return false (stubbed?) as a result this logic will never succeed.
return false;
@ -425,10 +425,8 @@ namespace Ryujinx.Audio.Common
{
return 0;
}
else
{
return _hardwareDeviceSession.GetPlayedSampleCount();
}
return _hardwareDeviceSession.GetPlayedSampleCount();
}
/// <summary>
@ -515,4 +513,4 @@ namespace Ryujinx.Audio.Common
}
}
}
}
}