[Ryujinx.Audio] Address dotnet-format issues (#5362)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-02 01:27:18 +02:00 committed by GitHub
parent 0684b00b3c
commit 515fc32b21
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GPG key ID: 4AEE18F83AFDEB23
207 changed files with 1354 additions and 1670 deletions

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@ -29,7 +29,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// The session ids allocation table.
/// </summary>
private int[] _sessionIds;
private readonly int[] _sessionIds;
/// <summary>
/// The events linked to each session.
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// The <see cref="AudioRenderSystem"/> sessions instances.
/// </summary>
private AudioRenderSystem[] _sessions;
private readonly AudioRenderSystem[] _sessions;
/// <summary>
/// The count of active sessions.
@ -186,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Server
_workerThread = new Thread(SendCommands)
{
Name = "AudioRendererManager.Worker"
Name = "AudioRendererManager.Worker",
};
_workerThread.Start();
@ -317,7 +317,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
int sessionId = AcquireSessionId();
AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
AudioRenderSystem audioRenderer = new(this, _sessionsSystemEvent[sessionId]);
// TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating
// our own. However, it was causing problems on some applications that would unmap the memory
@ -367,6 +367,8 @@ namespace Ryujinx.Audio.Renderer.Server
public void Dispose()
{
GC.SuppressFinalize(this);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
@ -402,4 +404,4 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
}
}
}