[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -29,7 +29,7 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// The session ids allocation table.
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/// </summary>
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private int[] _sessionIds;
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private readonly int[] _sessionIds;
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/// <summary>
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/// The events linked to each session.
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@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// The <see cref="AudioRenderSystem"/> sessions instances.
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/// </summary>
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private AudioRenderSystem[] _sessions;
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private readonly AudioRenderSystem[] _sessions;
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/// <summary>
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/// The count of active sessions.
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@ -186,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_workerThread = new Thread(SendCommands)
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{
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Name = "AudioRendererManager.Worker"
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Name = "AudioRendererManager.Worker",
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};
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_workerThread.Start();
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@ -317,7 +317,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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int sessionId = AcquireSessionId();
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AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
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AudioRenderSystem audioRenderer = new(this, _sessionsSystemEvent[sessionId]);
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// TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating
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// our own. However, it was causing problems on some applications that would unmap the memory
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@ -367,6 +367,8 @@ namespace Ryujinx.Audio.Renderer.Server
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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@ -402,4 +404,4 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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}
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}
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}
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