[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -7,7 +7,6 @@ using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Constants;
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namespace Ryujinx.Audio.Renderer.Server.Mix
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@ -66,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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/// <summary>
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/// The effect processing order storage.
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/// </summary>
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private IntPtr _effectProcessingOrderArrayPointer;
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private readonly IntPtr _effectProcessingOrderArrayPointer;
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/// <summary>
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/// The max element count that can be found in the effect processing order storage.
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@ -120,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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/// <summary>
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/// The array used to order effects associated to this mix.
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/// </summary>
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public Span<int> EffectProcessingOrderArray
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public readonly Span<int> EffectProcessingOrderArray
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{
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get
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{
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@ -175,7 +174,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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/// <summary>
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/// Clear the <see cref="EffectProcessingOrderArray"/> to its default state.
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/// </summary>
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public void ClearEffectProcessingOrder()
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public readonly void ClearEffectProcessingOrder()
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{
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EffectProcessingOrderArray.Fill(-1);
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}
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@ -184,7 +183,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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/// Return true if the mix has any destinations.
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/// </summary>
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/// <returns>True if the mix has any destinations.</returns>
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public bool HasAnyDestination()
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public readonly bool HasAnyDestination()
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{
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return DestinationMixId != UnusedMixId || DestinationSplitterId != UnusedSplitterId;
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}
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@ -310,4 +309,4 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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return isDirty;
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}
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}
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}
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}
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